

Successful tricks also add to the player's special meter, which, once full, allows for the execution of special tricks which are worth considerably more than normal tricks. The point value of the trick is based on time maintained, degrees rotated, number of tricks performed in sequence, performing tricks on specific landmarks on the map, and the number of times the tricks have been used. To score, the player has to successfully perform and combine aerials, flips, grinds, lips, and manuals, with successful executions adding to the player's score. As with previous Pro Skater games, the game does not feature a story. The goal of most modes of the game is to achieve a high score or collect certain objects.


Like most other games in the series, Tony Hawk's Pro Skater 5 oriented its gameplay to classic arcade games. See also: Gameplay in the Tony Hawk series To date, it is the most recent original console title in the series, and the last major console entry as a whole until Tony Hawk's Pro Skater 1 + 2, a remaster of the first two games, was released in 2020. It became Robomodo's final game, as the company went out of business in August 2016. As a result, the game was panned heavily by critics upon release, with criticism centering on its graphics, bugs and glitches, controls, and lack of design, although slight praise fell toward the game's soundtrack. The tenth main installment in the Tony Hawk's series, the game is the first new title in the main series since 2007's Proving Ground and the first Pro Skater since 2002's Pro Skater 4, as the series had been put on hold following a lack of critical and commercial success with later games.Īs the licensing deal between Tony Hawk and Activision was set to expire by the end of 2015, the game was hastily developed within a few months and released unfinished, with most content contained in a large day-one patch. Tony Hawk's Pro Skater 5 is a 2015 skateboarding video game developed by Robomodo and Disruptive Games, and published by Activision.
